Buy a house. Build a kingdom.
A kingdom-building game. Coming soon.
Orvandia
Thirteen regions, six peoples and one old law: gold rules the land.

Six peoples

Humans
Merchants of the Greatlands, where every facade is an advertisement.

Deepfolk
Smiths of the Dragon Mountains, who keep their wealth behind stone.

Wildkin
Old money in living wood. Their magic commands forests.

Marshfolk
Stilt cities raised on a city that drowned.

Skyborn
Nobility on the wreckage of their fallen isles.

Stoneborn
Canyon cities cut into the rock, built around the sun.
How it plays
Build
Buy plots and raise buildings that earn Gold.
Buy out
Any plot can be bought out from under its owner.
Sabotage
Play tricks on your neighbors to manipulate the market.
Contest
Answer with a trial of wit. Skill wins, not spend.
From manor to palace
Your House starts small and grows grander with every milestone.






1 Manor house






2 Keep






3 Castle






4 Citadel






5 Palace





